home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Summer Blondes
/
Summer Blondes.iso
/
pc
/
summer.dir
/
00058_Field_58.txt
< prev
next >
Wrap
Text File
|
1995-06-30
|
9KB
|
347 lines
on HelpDisplay1
--Set the forecolor of cast "Help Screen Display" = 0
--Set the textStyle of field "Help Screen Display" = "bold,extend"
puppetSprite 48, True
Set the locH of sprite 48 = 205
Set the locV of sprite 48 = 360
Repeat while rollOver (2)
set the castNum of sprite 48 = 362
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (3)
set the castNum of sprite 48 = 363
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (4)
set the castNum of sprite 48 = 364
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (5)
set the castNum of sprite 48 = 365
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (6)
set the castNum of sprite 48 = 366
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (7)
set the castNum of sprite 48 = 367
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (9)
set the castNum of sprite 48 = 369
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (10)
set the castNum of sprite 48 = 370
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (16)
set the castNum of sprite 48 = 376
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (18)
set the castNum of sprite 48 = 378
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (22)
set the castNum of sprite 48 = 381 --chg in numbering
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (23)
set the castNum of sprite 48 = 380
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (24)
set the castNum of sprite 48 = 382
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (26)
set the castNum of sprite 48 = 368
updateStage
if the mouseDown then exit
end repeat
end HelpDisplay1
---------------------------------------------------
on HelpDisplay2
--Set the forecolor of cast "Help Screen Display" = 0
--Set the textStyle of field "Help Screen Display" = "bold,extend"
puppetSprite 48, True
Set the locH of sprite 48 = 205
Set the locV of sprite 48 = 360
----- ch. btns
Repeat while rollOver (2)
set the castNum of sprite 48 = 362
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (6)
set the castNum of sprite 48 = 366
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (9)
set the castNum of sprite 48 = 369
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (10)
set the castNum of sprite 48 = 370
updateStage
if the mouseDown then exit
end repeat
---- clp. btns HD2
Repeat while rollOver (11)
set the castNum of sprite 48 = 371
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (12)
set the castNum of sprite 48 = 372
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (13)
set the castNum of sprite 48 = 373
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (14)
set the castNum of sprite 48 = 374
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (15)
set the castNum of sprite 48 = 375
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (16)
set the castNum of sprite 48 = 376
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (18) -- play
set the castNum of sprite 48 = 378
updateStage
if the mouseDown then exit
end repeat
-- global cntr (HD2)
Repeat while rollOver (22)
set the castNum of sprite 48 = 381 --chg in numbering
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (23)
set the castNum of sprite 48 = 380
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (24)
set the castNum of sprite 48 = 382
updateStage
if the mouseDown then exit
end repeat
------ local cntrl
Repeat while rollOver (26)
set the castNum of sprite 48 = 368
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (32)
set the castNum of sprite 48 = 383
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (33)
set the castNum of sprite 48 = 384
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (34)
set the castNum of sprite 48 = 385
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (37)
set the castNum of sprite 48 = 388
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (38)
set the castNum of sprite 48 = 386
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (39)
set the castNum of sprite 48 = 387
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (40)
set the castNum of sprite 48 = 392
updateStage
if the mouseDown then exit
end repeat
--Repeat while rollOver (41)
--set the castNum of sprite 48 =
--updateStage
--if the mouseDown then exit
--end repeat
--Repeat while rollOver (42)
--set the castNum of sprite 48 =
--updateStage
--if the mouseDown then exit
--end repeat
--Repeat while rollOver (43)
--set the castNum of sprite 48 =
--updateStage
--if the mouseDown then exit
--end repeat
--Repeat while rollOver (44)
--set the castNum of sprite 48 =
--updateStage
--if the mouseDown then exit
--end repeat
end HelpDisplay2
-------------------------------------------
on HelpDisplay3
--Set the forecolor of cast "Help Screen Display" = 0
--Set the textStyle of field "Help Screen Display" = "bold,extend"
puppetSprite 48, True
Set the locH of sprite 48 = 205
Set the locV of sprite 48 = 360
Repeat while rollOver (2)
set the castNum of sprite 48 = 362
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (6)
set the castNum of sprite 48 = 366
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (9)
set the castNum of sprite 48 = 369
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (10)
set the castNum of sprite 48 = 370
updateStage
if the mouseDown then exit
end repeat
--------- Sftwr Str Applic Bttns
Repeat while rollOver (11)
set the castNum of sprite 48 = 393
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (12)
set the castNum of sprite 48 = 394
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (13)
set the castNum of sprite 48 = 395
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (14)
set the castNum of sprite 48 = 396
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (15)
set the castNum of sprite 48 = 397 -- Turtl Tools
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (16)
set the castNum of sprite 48 = 376 -- Sftwr Str
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (17)
set the castNum of sprite 48 = 398 -- Sonic Foundries
updateStage
if the mouseDown then exit
end repeat
-------- Sft Str Funct
Repeat while rollOver (19)
set the castNum of sprite 48 = 389
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (20)
set the castNum of sprite 48 = 390
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (21)
set the castNum of sprite 48 = 391
updateStage
if the mouseDown then exit
end repeat
------- Global
Repeat while rollOver (22)
set the castNum of sprite 48 = 381 --chg in numbering
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (23)
set the castNum of sprite 48 = 380
updateStage
if the mouseDown then exit
end repeat
Repeat while rollOver (24)
set the castNum of sprite 48 = 382
updateStage
if the mouseDown then exit
end repeat
end HelpDisplay3